To be honest, I have mixed feelings about this remake. Below you can also find two gameplay clips from it. This leaked build includes an editor, the source code, and development assets. The leaked build of Duke Nukem 3D: Reloaded is 4.8GB in size, and you can download it from here. However, and after the legal issues between Interceptor Entertainment and Gearbox Software, the game was put on ice. Then, in November 2010, its title was changed to Duke Nukem 3D: Reloaded. The game was initially called Duke Nukem Next-Gen, and Gearbox gave the green light to this project in October 2010. And now, it’s time to get our hands on the canceled Unreal Engine 3-powered remake of Duke Nukem 3D, Duke Nukem 3D: Reloaded.ĭuke Nukem 3D: Reloaded started as a fan project from Frederik Schreiber. Then, earlier this month, we got a leaked version of PREY 1995. In May 2022, the 2001 build of Duke Nukem Forever got leaked online. I know, from these screens and video, I’m looking forward to seeing what this team creates.And here comes another 3D Realms leak. The time was right to bet on Duke, and it paid off for these fans in spades. Now, Schreiber and the Next Gen team has Gearbox’s blessing to show their passion for the Duke. Companies like Square Enix and more recently, Activision, have gone after these graphically enhanced fan-made remakes with the cease and also the desist, ending many promising game mod in its tracks ( until, at least, it becomes good PR to let the fans release that game). It’s always nice to see a major corporation reach out and help nurture these fan projects rather than shut them down. It’s like the Black Mesa mod for Half Life 2, but with more balls. Schreiber has begun mobilizing a team for the codenamed Duke Nukem: Next Gen, an Unreal Engine 3-powered version of the Duke 3D which, upon completion, will be released for free to the public. Gearbox Software has extended the aspiring designer a personal non-commercial license to the Duke Nukem likeness and property, giving Schreiber the legal rights he needs to push forward on the project. These were only prototypes maps designed to show off the look of these levels, but tell me that isn’t the spitting image of the rooftop starting point in Hollywood Holocaust.įan reaction to these screens and videos on the Gearbox boards was ecstatic, and Schreiber, emboldened by the praise, took his request directly to Gearbox, asking if there was any way to let players see Duke’s ride get shot down like they’ve never seen it before: with normal mapping and physics. So over a period of a few weeks, he created several test maps of his proposed Duke 3D remake by rendering a couple of memorable level locations in the Unreal Engine 3. Does your game have functional mirrors? Didn't think so.) Dude! That was my brand new ride! = TEASER =But with the stewardship of Duke Nukem officially passed to Gearbox Software, Schreiber decided to give that dream another shot. (Not that there’s anything wrong with the Build Engine, mind. As such, Duke 3D was confined within the old Build Engine, forever doomed to shoot billiard balls on pool tables and asking ladies to kindly shake it. Unfortunately, those fan-made efforts were shut down almost unanimously, as these teams did not have the rights to use the Duke Nukem property in any form. Over the 12 years that 3D Realms tried to guide that seminal game’s successor, Duke Nukem Forever, to release, many other teams of bright-eyed aspiring developers had tried to remake Duke 3D on modern graphical technology. This was not an uncommon dream for fans to have. Frederik Schreiber was an amateur modeler with a dream: to bring 3D Realms’ classic FPS, Duke Nukem 3D, into a modern engine.
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